Students did a final test of their claw designs. Many claws were successful, and some needed more improvements.
Year 2 design students are beginning a new unit, where they are learning about effective branding and logos. They have began making their business cards (in Scratch), in preparation for their clients' (Moos teachers) reference. They will be given the task of creating logos for each teacher (their client).
Year 3 students have been researching the problem with claw arcade games (and why no one wins!). Students are now aware that claws in the arcade games are programmed to go only 1/4, 1/3, 1/2 strength, rather than full strength when closing it's clamps.
Students have now begun the design process of finding a solution to "How do we build a non-motorized claw that opens and closes without the assistance of anyone touching the claw/gripper parts." Students will research, design, plan, and create, then test, improve, and test again their creations to see if it can: pick up a piece of paper, pick up a can of vegetables and pick up a magazine.